Aim, Input & Performance
Convert sensitivity, calculate eDPI and cm/360, or translate FPS into ideal frame time.
Calculate gaming sensitivity, eDPI, K/D, win rate, frame performance, damage, loot probability, rank progress and play costs with 16 transparent tools.

Convert mouse sensitivity between games using transparent source and target yaw coefficients.
Calculate effective DPI from mouse DPI and an in-game sensitivity multiplier.
Calculate kill-to-death ratio, KDA ratio and average eliminations from match totals.
Calculate match win percentage and loss percentage from completed wins and losses.
Convert frames per second to milliseconds per frame and frame counts over a chosen interval.
Calculate mouse travel for a complete 360-degree turn from DPI, sensitivity and yaw coefficient.
Calculate the minimum consecutive wins needed to reach a target gaming win rate.
Calculate sustained damage per second from damage per hit, hit count and elapsed attack time.
Estimate ideal time to defeat a target from health, damage per hit and attack rate.
Calculate the chance of at least one independent drop across repeated attempts or item rolls.
Estimate gaming cost per hour from equipment, power, subscriptions and recurring game spending.
Calculate expected damage per hit from base damage, critical chance and critical multiplier.
Estimate matches needed to reach a point target from win rate and average rating gains and losses.
Calculate projected rating after a known number of wins and losses with average rating changes.
Estimate matches and days required to reach a battle-pass tier from XP assumptions.
Estimate matches and active play time needed to reach a target experience total.
This independent collection turns gaming settings and match data into transparent calculations. Every page identifies inputs, units, equations, assumptions, rounding, limitations, colored result details, sources and dynamic calculation steps.
Convert sensitivity, calculate eDPI and cm/360, or translate FPS into ideal frame time.
Review K/D, win rate, required wins, damage per second, time to kill and loot probabilities.
Estimate rank, MMR, battle-pass and XP progress while keeping gaming cost assumptions visible.